![]() and my problems might not happen to you guys. I'm giving this a 5 cause it seem's like it can be good. ![]() The tutorial is messed up, when ever i try to play it, the game ALWAYS crashes. I didin't know how to use nukes how to use fleets, and i still don't. Anyway, I bought this game today (dec 24 2011) for 2.50, And oh my god am i having troubles. Seriously lacking in variety, this diversion is suited for fast breaks and brief encounters. DEFCON is best played in short bursts in order to preserve its replay ability. The gaming experience quickly becomes dull, repetitive, tiresome, and almost identical to every other match you play. As repetitive as it is, there is a small amount of entertainment gained from playing DEFCON for more than three or so matches at a time. The only major change as you become better at the game is that you will begin winning, but this does not mean each match will be played differently, or go through a different turn of events. The strategies necessary to play this game are limited and basic, regardless of whether you win or lose. Besides your initial location on the match, it feels like every single match is played almost exactly the same, with very little occurring differently or alternatively. The longevity of DEFCON is dependent entirely on the player's interest in its short matches, be it single player or multi player. I am certain that there are many DEFCON players that prefer single player mode and this preference should not be hindered by permanently set options from the developers. This is quite annoying and should not have been programmed as such. ![]() The default (which can't be permanently altered) is set to multi player, broadcasting your match as public. Setting up a new single player match means you will have to go into the advanced settings every single time in order to change a few options to single player mode. The entire atmosphere is very cold and impersonal. Each match takes between 15 to 20 minutes to complete, and it often feels like each instance ends abruptly without much of a climax or excitement in the confrontations. At the end of each match, you will be shown a small statistics screen with how much of the enemy population you have killed, how many of your population have been killed, and so on. The feeling that lives are actually being lost is not truly present. It all just feels like you are clicking around on the map and delegating orders. Nuking cities and other strategic locations doesn't exactly feel like you are killing people. Because of these timing issues, sometimes you will win or lose depending on how quickly or how slowly your units execute orders in conjunction with timers. Several things must go right, and occur at specific moments in order to be successful. Certainly, each match has an ending, but the game truly shines when you play it repeatedly alone or online. What is most valuable in DEFCON is the replay ability. Implementing orders to your units can sometimes be confusing and inadequate, but with enough attempts, you become used to the interface, and will be able to do all of the game's strategical requirements. The map is fairly accurate, depicting the geopolitical era of the Cold War. Personally, I prefer playing against the CPU, much like in the movie. The multi player scene is still active, and it is very easy to find open matches with all kinds of different settings. ![]() Implementing orders to your DEFCON borrows some of its lore and most of its appearance from portions of the movie WarGames. ![]() DEFCON borrows some of its lore and most of its appearance from portions of the movie WarGames. ![]()
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